To bring you improved gaming experience, we will undergo a zero-downtime maintenance on Friday, January 29. Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!
ALL-NEW MECHA "VENTORUS" IS HERE!
"In fire and brimstone, dragons rule supreme."
Ventorus is here to dominate and destroy.
In Cruise mode with twin dragons on its shoulders, Ventorus will constantly harass and bombard the opponent with bursts of Gale Missiles, wearing out the target at mid-range. It then adopts Berserk Dragon mode by fusing fists with the twin dragons, closes in on the prey with blinding speed, and ends the fight using a furious spread of air blasts and black-energy dragon claws.
The Ventorus mecha is available. Get yours now!
NEW WEAPON "MEDIATOR MG" IS HERE!
Thanks to the latest active barrel stabilization system, the Mediator LMG's trajectory will even out throughout burst fire. Coupled with powerful rounds, it poses a formidable threat to mechas and pilots in the mid to short range. As another powerful weapon for pilots, how will the Mediator MG tilt the balance of victory?
This weapon is currently available only in airdrops of Battle Royale games. Go collect now!
NEW BONUS EVENT
1. Rising Star Program
Upgraded bonuses for new players. Complete Daily Training to get 10 Chromatic Tickets and the Early Cherry skin for Ning!
2. Top-Up Bonus
Depending on the top-up amount (including past top-ups!), you can get rewards like rare avatar frames, League Pass Frame, S Ning skin, S+ Skylark skin, etc.
3. Free Mecha Weekend
1 random free mecha available from 5am every Friday (UTC+8) to 5am of the following Monday (UTC+8).
4. Friend Recruitment
Recruit new players to the game and get up to a 7-Day Mecha Trial Pack, 6 Chromatic Tickets, Optional Pilot Pack, etc.
5. Growth Fund
Reach phase goals after purchase to get a 150% rebate and 20 Chromatic Tickets!
THE RETURN OF BATTLE VANGUARD PREMIUM PRIZE!
Battle Vanguard Premium is back! The pool now features many upgraded premium appearances, including SS "Centurion Augusta" for Arthur, S "Fiery Lotus" for Skylark, S "Lava Hunter" for Gabriel, S "Summer Racer" for Joanna, S "Phoenix Rising" for Iori, S "Blaze" for Ion Cannon, S "Spitfire" for Deformed Car, and more. Among them, the models and textures of "Fiery Lotus" and "Phoenix Rising" have been completely upgraded.
This prize pool also features "Premium Ball Rebate" and "Collect Skins for Kill Effects" events. Go for rewards!
NEW S+ APPEARANCES!
All-new S+ appearances have hit Mecha City! The first batch includes "Royal Guard" for Andromeda, "Steppenwolf" for Hotsteel, "Void Judge" for Gabriel, "Tri-Wing Bird" for Skylark, "Laevatain Mk. IV" for Trio of Enders, "Beowulf Polar Guard" for Ivan. Compared to S-level appearance, they are better representations of both anime and the respective mechas.
Meanwhile, lots of new appearances and certain upgrades are also available. Check them out!
NEW CHROMATIC LUCKY HOUSE!
Lucky House now has new Chromatic Balls! These contain new S+ (with 120-draw guarantee) and S (30-draw guarantee) appearances and guaranteed S or S+ mecha/pilot appearance in the first 10 draws. The new Chromatic Lucky House does not make the old version obsolete. Instead, it's renamed "Classic Chromatic".
NEW BADGE SYSTEM!
Badge system is now available. Fulfill special requirements for appropriate badges and show them off in Career and Personal Info.
GAME BALANCE MODIFICATIONS
As a raiding mecha, Firestar has rather low overall damage and mobility, resulting in a smaller margin of error. Therefore, we made the following changes:
A. Increased damage for Scorching Fireball vs. mecha from 220 to 230;
B. Increased damage for Blazing Jet vs. mecha from 55 each to 58 each; also increased its damage radius and accuracy;
C. Decreased fuel cost for Superleap from 24 to 20.
A. +12% ballistic velocity for primary weapon;
B. Decreased shell speed bonus for Rapid Pulse attack module from 10%/20%/30% to 6%/12%/18%;
C. Damage bonus for the Beam Enhancement attack module no longer applies against pilots (the specific value in the damage bonus description is changed to ratio against mecha; the actual value doesn't change).
A. Changed Large Energy Bank from defense module to attack module;
B. Changed Aggro from attack module to Core Module I, +15% sniping damage when fully charged;
C. Changed Blind Warp from Core Module I to defense module, and decreased damage reduction ratio from 50% to 25%;
D. Reduced marking duration for the Energy Tag defense module from 4s/6s/8s to 3s/4s/5s.
4. Trio of Enders
A. +5% damage vs. mecha in Open Fire mode;
B. Decreased duration and percentage bonus provided by the Switch Offensive attack module from 5%/10%/15% for 10s to 5%/8%/10% for 5s;
C. Decreased bonus reload rate for the Enhanced Reload module from 10%/20%/30% to 6%/12%/18%;
D. Decreased various bonuses for the Enhancement Trio core module from +25% for 10s to +20% for 5s.
A. Compared to the old Rapid Volley core module, the new version retained the same damage, area of explosion, and range of effect, but it has a faster firing rate and ballistic velocity, and unaffected by gravity.
6. Gun Shield
Shotgun damage decreases due to distance, up to 80% falloff.
7. Assault Rifle
A. Slight increase to vertical and horizontal recoil.
8. Assisted Aiming
Slight decrease in efficiency for the following weapon when auto-firing at long range:
Pilot Weapons: Mini SMG, Assault Rifle, Pulse Rifle;
Mecha Weapons: Firestorm MG (Firefox), Aircraft Gun (Hurricane), Assault Rifle (Trio of Enders).
#BOADJUSTMENTS & OPTIMIZATIONS#n
A. Improved Auto-Match feature in Team-Up;
B. Adjusted signal circle pace in Pilot Battle and eliminated mecha-only resources;
C. Improved sound effects for weapons hitting an enemy mecha;
D. Improved Quick Msg feature;
E. Added clearer reminder for insufficient fuel;
F. Adjusted Tactical AD Terminal in Battle Royale Mode to keep values consistent.
A. Improved action for Rom when shooting assault rifle or pulse rifle;
B. Fixed the issue of pilot unable to climb in extreme situations;
C. Improved skateboarding actions for pilots.
3. Battle Royale Attacks
A. Default map display setting added to attack phase, activated in Settings - General Settings;
B. Added "Cancel Follow" option to teammate avatars in Waiting Area;
C. Improved viewing angle for mechas in flight for better visual experience;
D. Tapping "Attack" turns off the map automatically.
4. Store and Lucky House
A. Improved display for Chromatic Ball;
B. Improved demo for Arthur's SS "Centurion Augusta" skin in the Store;
C. Fixed problem with Chromatic Lucky House prize pool crashing in extreme circumstances.
A. Improved and upgraded the layout for all non-combat pages and many combat reminders for consistency;
B. Improved opening sequence and text description for certain pages, as well and the description for many mechas and items;
C. Improved the fonts for all pages;
D. Improved bombardment indicator for Caramel in tank form;
E. Improved overall experience for beginner stages;
F. Added a second confirmation in Auto-Match to rectify accidental taps;
G. Improved display for shared images and message in many places;
H. Improved in-game red-dot hints;
I. Improved ease of setting custom keys;
J. Improved model for Rom;
K. Newly unlocked Mecha Tech slot has a default tech to reduce red-dot disturbance;
L. Chromatic Tokens are changed back to Chromatic Tickets. The Chromatic Tokens players have in the inventory will be converted to Chromatic Tickets proportionally, rounding up to the nearest whole.
M. The Daily Chromatic Token perk for Monthly Pass is changed to half-off on the first Chromatic drawing of the day. Current Monthly Pass users are refunded Chromatic Tickets equal to the days they have left in their respective Monthly Passes (the adjusted perk can be used in both new Chromatic Lucky House and classic Chromatic Lucky House).
N. Time to claim daily rewards for Monthly Pass is changed to 5am (UTC+8).
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!